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"org.nuget.sourcegear.sqlite3":{"name":"org.nuget.sourcegear.sqlite3","description":"This package contains builds of the native SQLite code for various platforms.  \n    These builds have \"e_sqlite3\" as the base name.  The first three numbers in the version number of this package indicate the version of SQLite that was used to build it.  The fourth number, if there is one, is incremented as needed for packaging-specific changes.","maintainers":[],"versions":{"3.50.4-5":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sovran.net":{"name":"org.nuget.sovran.net","description":"Small, Efficient, Easy. State Management for Kotlin.","maintainers":[],"versions":{"1.4.0":"latest"},"time":null,"keywords":["nuget"],"author":"Segment, Inc"},
"org.nuget.sqlitepclraw.bundle_e_sqlite3":{"name":"org.nuget.sqlitepclraw.bundle_e_sqlite3","description":"This 'batteries-included' bundle brings in SQLitePCLRaw.core and the necessary stuff for certain common use cases.  Call SQLitePCL.Batteries.Init().","maintainers":[],"versions":{"3.0.3":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.bundle_green":{"name":"org.nuget.sqlitepclraw.bundle_green","description":"This 'batteries-included' bundle brings in SQLitePCLRaw.core and the necessary stuff for certain common use cases.  Call SQLitePCL.Batteries.Init().  Policy of this bundle: iOS=system SQLite, others=e_sqlite3 included.  Note that this bundle is identical to bundle_e_sqlite3, except on iOS where it uses the system SQLite library instead of e_sqlite3.  In other words, when you use this bundle in a cross-platform app, your app is not using the same SQLite build configuration on all platforms.","maintainers":[],"versions":{"2.1.11":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.bundle_sqlite3":{"name":"org.nuget.sqlitepclraw.bundle_sqlite3","description":"This 'batteries-included' bundle brings in SQLitePCLRaw.core and the necessary stuff for certain common use cases.  Call SQLitePCL.Batteries.Init().  Policy of this bundle: always just DLLImport(sqlite3), aka, the 'system SQLite'","maintainers":[],"versions":{"2.1.11":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.config.e_sqlite3":{"name":"org.nuget.sqlitepclraw.config.e_sqlite3","description":"This package sets the configuration for using e_sqlite3 but does not bring in that native library itself.  It's like bundle_e_sqlite3, except it's hollow.","maintainers":[],"versions":{"3.0.3":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.core":{"name":"org.nuget.sqlitepclraw.core","description":"SQLitePCLRaw is a Portable Class Library (PCL) for low-level (raw) access to SQLite.  This package does not provide an API which is friendly to app developers.  Rather, it provides an API which handles platform and configuration issues, upon which a friendlier API can be built.  In order to use this package, you will need to also add one of the SQLitePCLRaw.provider.* packages and call raw.SetProvider().","maintainers":[],"versions":{"3.0.3":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.lib.e_sqlite3":{"name":"org.nuget.sqlitepclraw.lib.e_sqlite3","description":"This package contains platform-specific native code builds of SQLite for use with SQLitePCLRaw.  To use this, you need SQLitePCLRaw.core as well as one of the SQLitePCLRaw.provider.* packages.  Convenience packages are named SQLitePCLRaw.bundle_*.","maintainers":[],"versions":{"2.1.11":"latest"},"time":null,"keywords":["nuget","sqlite","xamarin"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.provider.e_sqlite3":{"name":"org.nuget.sqlitepclraw.provider.e_sqlite3","description":"SQLitePCLRaw is a Portable Class Library (PCL) for low-level (raw) access to SQLite.  Packages named 'SQLitePCLRaw.provider.*' (like this one) are 'plugins' that allow SQLitePCLRaw.core to access the native SQLite library.  This provider does DllImport of 'e_sqlite3', the SQLite builds provided with SQLitePCLRaw.","maintainers":[],"versions":{"3.0.3":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.sqlitepclraw.provider.sqlite3":{"name":"org.nuget.sqlitepclraw.provider.sqlite3","description":"SQLitePCL.raw is a Portable Class Library (PCL) for low-level (raw) access to SQLite.  Packages named 'SQLitePCLRaw.provider.*' (like this one) are 'plugins' that allow SQLitePCLRaw.core to access the native SQLite library.  This provider does DllImport of 'sqlite3', to reference the 'system' SQLite.  One common use for this provider is to access the SQLite library provided with iOS.","maintainers":[],"versions":{"3.0.3":"latest"},"time":null,"keywords":["nuget","sqlite"],"author":"Eric Sink"},
"org.nuget.ssh.net":{"name":"org.nuget.ssh.net","description":"SSH.NET is a Secure Shell (SSH) library for .NET, optimized for parallelism.","maintainers":[],"versions":{"2025.1.0":"latest"},"time":null,"keywords":["nuget","ssh","scp","sftp"],"author":"Renci"},
"org.nuget.sshnet.security.cryptography":{"name":"org.nuget.sshnet.security.cryptography","description":"Cryptographic functions for .NET","maintainers":[],"versions":{"1.3.0":"latest"},"time":null,"keywords":["nuget","crypto"],"author":"Renci"},
"org.nuget.stateless":{"name":"org.nuget.stateless","description":"Create state machines and lightweight state machine-based workflows directly in .NET code","maintainers":[],"versions":{"5.20.1":"latest"},"time":null,"keywords":["nuget"],"author":"Stateless Contributors"},
"org.nuget.stronginject":{"name":"org.nuget.stronginject","description":"compile time dependency injection for C#","maintainers":[],"versions":{"1.4.4":"latest"},"time":null,"keywords":["nuget"],"author":"StrongInject"},
"org.nuget.stronginject.extensions.dependencyinjection":{"name":"org.nuget.stronginject.extensions.dependencyinjection","description":"Provides integration between Microsoft.Extensions.DependencyInjection and StrongInject","maintainers":[],"versions":{"1.4.4":"latest"},"time":null,"keywords":["nuget"],"author":"StrongInject"},
"org.nuget.stylecop.analyzers":{"name":"org.nuget.stylecop.analyzers","description":"An implementation of StyleCop's rules using Roslyn analyzers and code fixes","maintainers":[],"versions":{"1.2.0-beta.556":"latest"},"time":null,"keywords":["nuget","StyleCop","DotNetAnalyzers","Roslyn","Diagnostic","Analyzer"],"author":"Sam Harwell et. al."},
"org.nuget.stylecop.analyzers.unstable":{"name":"org.nuget.stylecop.analyzers.unstable","description":"An implementation of StyleCop's rules using Roslyn analyzers and code fixes","maintainers":[],"versions":{"1.2.0-556":"latest"},"time":null,"keywords":["nuget","StyleCop","DotNetAnalyzers","Roslyn","Diagnostic","Analyzer"],"author":"Sam Harwell et. al."},
"org.nuget.suncalcnet":{"name":"org.nuget.suncalcnet","description":"A .NET port of the SunCalc JS lib for calculating sun/moon positions and phases.","maintainers":[],"versions":{"1.2.3":"latest"},"time":null,"keywords":["nuget"],"author":"Koste Budinoski"},
"org.nuget.sylvan.data.csv":{"name":"org.nuget.sylvan.data.csv","description":"A .NET library for reading and writing delimited CSV data.","maintainers":[],"versions":{"1.4.4":"latest"},"time":null,"keywords":["nuget","csv","delimited","data","datareader","datawriter","simd",".NET","Sylvan"],"author":"Mark Pflug"},
"org.nuget.system.buffers":{"name":"org.nuget.system.buffers","description":"System.Buffers","maintainers":[],"versions":{"4.6.1":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.codedom":{"name":"org.nuget.system.codedom","description":"Provides types that can be used to model the structure of a source code document and to output source code for that model in C# or Visual Basic.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.collections.immutable":{"name":"org.nuget.system.collections.immutable","description":"This package provides collections that are thread safe and guaranteed to never change their contents, also known as immutable collections. Like strings, any methods that perform modifications will not change the existing instance but instead return a new instance. For efficiency reasons, the implementation uses a sharing mechanism to ensure that newly created instances share as much data as possible with the previous instance while ensuring that operations have a predictable time complexity.\n\nThe System.Collections.Immutable library is built-in as part of the shared framework in .NET Runtime. The package can be installed when you need to use it in other target frameworks.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.commandline":{"name":"org.nuget.system.commandline","description":"Support for parsing command lines, supporting both POSIX and Windows conventions and shell-agnostic command line completions.","maintainers":[],"versions":{"2.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.componentmodel.annotations":{"name":"org.nuget.system.componentmodel.annotations","description":"Provides attributes that are used to define metadata for objects used as data sources.\n\nCommonly Used Types:\nSystem.ComponentModel.DataAnnotations.ValidationResult\nSystem.ComponentModel.DataAnnotations.IValidatableObject\nSystem.ComponentModel.DataAnnotations.ValidationAttribute\nSystem.ComponentModel.DataAnnotations.RequiredAttribute\nSystem.ComponentModel.DataAnnotations.StringLengthAttribute\nSystem.ComponentModel.DataAnnotations.DisplayAttribute\nSystem.ComponentModel.DataAnnotations.RegularExpressionAttribute\nSystem.ComponentModel.DataAnnotations.DataTypeAttribute\nSystem.ComponentModel.DataAnnotations.RangeAttribute\nSystem.ComponentModel.DataAnnotations.KeyAttribute\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"5.0.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.configuration.configurationmanager":{"name":"org.nuget.system.configuration.configurationmanager","description":"Provides types that support using XML configuration files (app.config). This package exists only to support migrating existing .NET Framework code that already uses System.Configuration. When writing new code, use another configuration system instead, such as Microsoft.Extensions.Configuration.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.data.sqlclient":{"name":"org.nuget.system.data.sqlclient","description":"DEPRECATED - Use Microsoft.Data.SqlClient.","maintainers":[],"versions":{"4.9.1":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.diagnostics.diagnosticsource":{"name":"org.nuget.system.diagnostics.diagnosticsource","description":"Provides Classes that allow you to decouple code logging rich (unserializable) diagnostics/telemetry (e.g. framework) from code that consumes it (e.g. tools)\n\nCommonly Used Types:\nSystem.Diagnostics.DiagnosticListener\nSystem.Diagnostics.DiagnosticSource","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.diagnostics.eventlog":{"name":"org.nuget.system.diagnostics.eventlog","description":"Provides the System.Diagnostics.EventLog class, which allows the applications to use the Windows event log service.\n\nCommonly Used Types:\nSystem.Diagnostics.EventLog","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.drawing.common":{"name":"org.nuget.system.drawing.common","description":"Provides access to GDI+ graphics functionality.\n\n      Commonly Used Types:\n      System.Drawing.Bitmap\n      System.Drawing.BitmapData\n      System.Drawing.Brush\n      System.Drawing.Font\n      System.Drawing.Graphics\n      System.Drawing.Icon\n\n      Since .NET 7, non-Windows platforms are not supported, even with the runtime configuration switch. See https://aka.ms/systemdrawingnonwindows for more information.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.formats.asn1":{"name":"org.nuget.system.formats.asn1","description":"Provides classes that can read and write the ASN.1 BER, CER, and DER data formats.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.identitymodel.tokens.jwt":{"name":"org.nuget.system.identitymodel.tokens.jwt","description":"Includes types that provide support for creating, serializing and validating JSON Web Tokens. As of IdentityModel 7x, this is a legacy tool that should be replaced with Microsoft.IdentityModel.JsonWebTokens.","maintainers":[],"versions":{"8.18.0":"latest"},"time":null,"keywords":["nuget",".NET","Windows","Authentication","Identity","Json","Web","Token"],"author":"Microsoft"},
"org.nuget.system.interactive.async":{"name":"org.nuget.system.interactive.async","description":"Interactive Extensions Async Library used to express queries over asynchronous enumerable sequences.","maintainers":[],"versions":{"7.0.1":"latest"},"time":null,"keywords":["nuget","Ix","Interactive","Extensions","Enumerable","Asynchronous"],"author":".NET Foundation and Contributors"},
"org.nuget.system.io.abstractions":{"name":"org.nuget.system.io.abstractions","description":"A set of abstractions to help make file system interactions testable.","maintainers":[],"versions":{"22.1.1":"latest"},"time":null,"keywords":["nuget","testing"],"author":"Tatham Oddie & friends"},
"org.nuget.system.io.filesystem.accesscontrol":{"name":"org.nuget.system.io.filesystem.accesscontrol","description":"Provides types for managing access and audit control lists for files and directories.\n\nCommonly Used Types:\nSystem.Security.AccessControl.DirectoryObjectSecurity\nSystem.Security.AccessControl.DirectorySecurity\nSystem.Security.AccessControl.FileSecurity\nSystem.Security.AccessControl.FileSystemAccessRule\nSystem.Security.AccessControl.FileSystemAuditRule\nSystem.Security.AccessControl.FileSystemRights\nSystem.Security.AccessControl.FileSystemSecurity\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"5.0.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.io.packaging":{"name":"org.nuget.system.io.packaging","description":"Provides classes that support storage of multiple data objects in a single container.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.io.pipelines":{"name":"org.nuget.system.io.pipelines","description":"Single producer single consumer byte buffer management.\n\nCommonly Used Types:\nSystem.IO.Pipelines.Pipe\nSystem.IO.Pipelines.PipeWriter\nSystem.IO.Pipelines.PipeReader","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.linq.async":{"name":"org.nuget.system.linq.async","description":"Provides support for Language-Integrated Query (LINQ) over IAsyncEnumerable<T> sequences.","maintainers":[],"versions":{"7.0.1":"latest"},"time":null,"keywords":["nuget","LINQ","async","streams","query"],"author":".NET Foundation and Contributors"},
"org.nuget.system.linq.asyncenumerable":{"name":"org.nuget.system.linq.asyncenumerable","description":"System.Linq.AsyncEnumerable","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.management":{"name":"org.nuget.system.management","description":"Provides access to a rich set of management information and management events about the system, devices, and applications instrumented to the Windows Management Instrumentation (WMI) infrastructure.\n\nCommonly Used Types:\nSystem.Management.ManagementClass\nSystem.Management.ManagementObject\nSystem.Management.SelectQuery","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.memory":{"name":"org.nuget.system.memory","description":"System.Memory","maintainers":[],"versions":{"4.6.3":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.net.http.winhttphandler":{"name":"org.nuget.system.net.http.winhttphandler","description":"Provides a message handler for HttpClient based on the WinHTTP interface of Windows. While similar to HttpClientHandler, it provides developers more granular control over the application's HTTP communication than the HttpClientHandler.\n\nCommonly Used Types:\nSystem.Net.Http.WinHttpHandler","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.net.serversentevents":{"name":"org.nuget.system.net.serversentevents","description":"Provides a simple parser for server-sent events (SSE).\n\nCommonly Used Types:\nSystem.Net.ServerSentEvents.SseParser","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.reactive":{"name":"org.nuget.system.reactive","description":"Reactive Extensions (Rx) for .NET","maintainers":[],"versions":{"6.1.0":"latest"},"time":null,"keywords":["nuget","Rx","Reactive","Extensions","Observable","LINQ","Events"],"author":".NET Foundation and Contributors"},
"org.nuget.system.reflection.dispatchproxy":{"name":"org.nuget.system.reflection.dispatchproxy","description":"System.Reflection.DispatchProxy","maintainers":[],"versions":{"4.8.2":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.reflection.emit":{"name":"org.nuget.system.reflection.emit","description":"Provides classes that allow a compiler or tool to emit metadata and optionally generate a PE file on disk. The primary clients of these classes are script engines and compilers.\n\nCommonly Used Types:\nSystem.Reflection.Emit.AssemblyBuilder\nSystem.Reflection.Emit.FieldBuilder\nSystem.Reflection.Emit.TypeBuilder\nSystem.Reflection.Emit.MethodBuilder\nSystem.Reflection.Emit.ConstructorBuilder\nSystem.Reflection.Emit.GenericTypeParameterBuilder\nSystem.Reflection.Emit.ModuleBuilder\nSystem.Reflection.Emit.PropertyBuilder\nSystem.Reflection.Emit.AssemblyBuilderAccess\nSystem.Reflection.Emit.EventBuilder\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"4.7.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.reflection.emit.ilgeneration":{"name":"org.nuget.system.reflection.emit.ilgeneration","description":"Provides classes that allow a compiler or tool to emit Microsoft intermediate language (MSIL). The primary clients of these classes are script engines and compilers.\n\nCommonly Used Types:\nSystem.Reflection.Emit.ILGenerator\nSystem.Reflection.Emit.Label\nSystem.Reflection.Emit.CustomAttributeBuilder\nSystem.Reflection.Emit.LocalBuilder\nSystem.Reflection.Emit.ParameterBuilder\nSystem.Reflection.Emit.SignatureHelper\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"4.7.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.reflection.emit.lightweight":{"name":"org.nuget.system.reflection.emit.lightweight","description":"Provides the System.Reflection.Emit.DynamicMethod class, which represents a dynamic method that can be compiled, executed, and discarded. Discarded methods are available for garbage collection.\n\nCommonly Used Types:\nSystem.Reflection.Emit.DynamicMethod\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"4.7.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.reflection.metadata":{"name":"org.nuget.system.reflection.metadata","description":"This package provides a low-level .NET (ECMA-335) metadata reader and writer. It's geared for performance and is the ideal choice for building higher-level libraries that intend to provide their own object model, such as compilers. The metadata format is defined by the ECMA-335 - Common Language Infrastructure (CLI) specification.\n\nThe System.Reflection.Metadata library is built-in as part of the shared framework in .NET Runtime. The package can be installed when you need to use it in other target frameworks.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.reflection.typeextensions":{"name":"org.nuget.system.reflection.typeextensions","description":"Provides extensions methods for System.Type that are designed to be source-compatible with older framework reflection-based APIs.\n\nCommonly Used Types:\nSystem.Reflection.TypeExtensions\nSystem.Reflection.BindingFlags\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"4.7.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.runtime.compilerservices.unsafe":{"name":"org.nuget.system.runtime.compilerservices.unsafe","description":"Provides the System.Runtime.CompilerServices.Unsafe class, which provides generic, low-level functionality for manipulating pointers.","maintainers":[],"versions":{"6.1.2":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.accesscontrol":{"name":"org.nuget.system.security.accesscontrol","description":"Provides base classes that enable managing access and audit control lists on securable objects.\n\nCommonly Used Types:\nSystem.Security.AccessControl.AccessRule\nSystem.Security.AccessControl.AuditRule\nSystem.Security.AccessControl.ObjectAccessRule\nSystem.Security.AccessControl.ObjectAuditRule\nSystem.Security.AccessControl.ObjectSecurity","maintainers":[],"versions":{"6.0.1":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.cryptography.cng":{"name":"org.nuget.system.security.cryptography.cng","description":"Provides cryptographic algorithm implementations and key management with Windows Cryptographic Next Generation API (CNG).\n\nCommonly Used Types:\nSystem.Security.Cryptography.RSACng\nSystem.Security.Cryptography.ECDsaCng\nSystem.Security.Cryptography.CngKey\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"5.0.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.cryptography.pkcs":{"name":"org.nuget.system.security.cryptography.pkcs","description":"Provides support for PKCS and CMS algorithms.\n\nCommonly Used Types:\nSystem.Security.Cryptography.Pkcs.EnvelopedCms","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.cryptography.protecteddata":{"name":"org.nuget.system.security.cryptography.protecteddata","description":"Provides access to Windows Data Protection Api.\n\nCommonly Used Types:\nSystem.Security.Cryptography.DataProtectionScope\nSystem.Security.Cryptography.ProtectedData","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.cryptography.xml":{"name":"org.nuget.system.security.cryptography.xml","description":"Provides classes to support the creation and validation of XML digital signatures. The classes in this namespace implement the World Wide Web Consortium Recommendation, \"XML-Signature Syntax and Processing\", described at http://www.w3.org/TR/xmldsig-core/.\n\nCommonly Used Types:\nSystem.Security.Cryptography.Xml.CipherData\nSystem.Security.Cryptography.Xml.CipherReference\nSystem.Security.Cryptography.Xml.DataObject\nSystem.Security.Cryptography.Xml.DataReference\nSystem.Security.Cryptography.Xml.DSAKeyValue\nSystem.Security.Cryptography.Xml.EncryptedData\nSystem.Security.Cryptography.Xml.EncryptedKey\nSystem.Security.Cryptography.Xml.EncryptedReference\nSystem.Security.Cryptography.Xml.EncryptedType\nSystem.Security.Cryptography.Xml.EncryptedXml\nSystem.Security.Cryptography.Xml.EncryptionMethod\nSystem.Security.Cryptography.Xml.EncryptionProperty\nSystem.Security.Cryptography.Xml.EncryptionPropertyCollection\nSystem.Security.Cryptography.Xml.KeyInfo\nSystem.Security.Cryptography.Xml.KeyInfoClause\nSystem.Security.Cryptography.Xml.KeyInfoEncryptedKey\nSystem.Security.Cryptography.Xml.KeyInfoName\nSystem.Security.Cryptography.Xml.KeyInfoNode\nSystem.Security.Cryptography.Xml.KeyInfoRetrievalMethod\nSystem.Security.Cryptography.Xml.KeyInfoX509Data\nSystem.Security.Cryptography.Xml.KeyReference\nSystem.Security.Cryptography.Xml.Reference\nSystem.Security.Cryptography.Xml.ReferenceList\nSystem.Security.Cryptography.Xml.RSAKeyValue\nSystem.Security.Cryptography.Xml.Signature\nSystem.Security.Cryptography.Xml.SignedInfo\nSystem.Security.Cryptography.Xml.SignedXml\nSystem.Security.Cryptography.Xml.Transform\nSystem.Security.Cryptography.Xml.TransformChain\nSystem.Security.Cryptography.Xml.XmlDecryptionTransform\nSystem.Security.Cryptography.Xml.XmlDsigBase64Transform\nSystem.Security.Cryptography.Xml.XmlDsigC14NTransform\nSystem.Security.Cryptography.Xml.XmlDsigC14NWithCommentsTransform\nSystem.Security.Cryptography.Xml.XmlDsigEnvelopedSignatureTransform\nSystem.Security.Cryptography.Xml.XmlDsigExcC14NTransform\nSystem.Security.Cryptography.Xml.XmlDsigExcC14NWithCommentsTransform\nSystem.Security.Cryptography.Xml.XmlDsigXPathTransform\nSystem.Security.Cryptography.Xml.XmlDsigXsltTransform\nSystem.Security.Cryptography.Xml.XmlLicenseTransform","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.permissions":{"name":"org.nuget.system.security.permissions","description":"Provides types supporting Code Access Security (CAS).","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.security.principal.windows":{"name":"org.nuget.system.security.principal.windows","description":"Provides classes for retrieving the current Windows user and for interacting with Windows users and groups.\n\nCommonly Used Types:\nSystem.Security.Principal.WindowsIdentity\nSystem.Security.Principal.SecurityIdentifier\nSystem.Security.Principal.NTAccount\nSystem.Security.Principal.WindowsPrincipal\nSystem.Security.Principal.IdentityReference\nSystem.Security.Principal.IdentityNotMappedException\nSystem.Security.Principal.WindowsBuiltInRole\nSystem.Security.Principal.WellKnownSidType\n \nWhen using NuGet 3.x this package requires at least version 3.4.","maintainers":[],"versions":{"5.0.0":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.servicemodel.primitives":{"name":"org.nuget.system.servicemodel.primitives","description":"System.ServiceModel.Primitives","maintainers":[],"versions":{"10.0.652802":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
"org.nuget.system.servicemodel.syndication":{"name":"org.nuget.system.servicemodel.syndication","description":"Provides classes related to service model syndication.","maintainers":[],"versions":{"10.0.8":"latest"},"time":null,"keywords":["nuget"],"author":"Microsoft"},
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"com.p-chin.github-file-opener":{"name":"com.p-chin.github-file-opener","description":"Open a page in your browser for the Asset in your Github-managed UnityProject.","dist-tags":{"latest":"1.0.0"},"maintainers":[{"name":"p-chin"}],"author":{"name":"p-chin"},"readmeFilename":"","keywords":["github"],"time":{"modified":"2024-12-12T07:55:04.455Z"},"versions":{"1.0.0":"latest"}},
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"com.ohze.google.firebase.app":{"name":"com.ohze.google.firebase.app","description":"Firebase App is the core library every Firebase package depends on.","dist-tags":{"latest":"12.8.0"},"maintainers":[{"name":"Google LLC","email":"hungpt@sandinh.net"}],"author":{"name":"Google LLC","email":"hungpt@sandinh.net"},"repository":{"type":"git","url":"git+https://github.com/HungPT-Ohze/com.ohze.google.firebase.app.git"},"readmeFilename":"README.md","homepage":"https://github.com/HungPT-Ohze/com.ohze.google.firebase.app#readme","keywords":["Google","Firebase","FirebaseApp","App"],"time":{"modified":"2025-05-20T03:51:43.462Z"},"bugs":{"url":"https://github.com/HungPT-Ohze/com.ohze.google.firebase.app/issues"},"versions":{"12.8.0":"latest"}},
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"com.realitygames.object-destroyer":{"name":"com.realitygames.object-destroyer","description":"Custom tool to destroy objects in more optimized way","dist-tags":{"latest":"1.0.1"},"maintainers":[{"name":"Reality Games","email":"kamil.tulczyjew@reality.co"}],"author":{"name":"Reality Games","email":"kamil.tulczyjew@reality.co"},"readmeFilename":"README.md","keywords":["destroy"],"time":{"modified":"2024-05-31T12:39:58.630Z"},"versions":{"1.0.1":"latest"}},
"io.sentry.unity":{"name":"io.sentry.unity","description":"Sentry SDK for Unity","dist-tags":{"latest":"4.3.1"},"maintainers":[{"name":"Sentry Application Monitoring","email":"sdks@sentry.io","url":"https://github.com/getsentry/sentry-unity"}],"author":{"name":"Sentry Application Monitoring","email":"sdks@sentry.io","url":"https://github.com/getsentry/sentry-unity"},"readmeFilename":"README.md","keywords":["logging","performance","diagnostics"],"time":{"modified":"2026-05-06T18:43:21.200Z"},"license":"MIT","versions":{"4.3.1":"latest"}},
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"com.bovinelabs.analyzers":{"name":"com.bovinelabs.analyzers","description":"A package to easily add Roslyn Analyzers to Unity projects.","dist-tags":{"latest":"1.3.1"},"maintainers":[{"name":"openupm","email":"openupm"}],"readmeFilename":"README.md","time":{"modified":"2021-09-17T22:48:12.109Z"},"versions":{"1.3.1":"latest"}},
"jaf.shafir.hotline-camera":{"name":"jaf.shafir.hotline-camera","description":"Hotline Miami inspired camera","dist-tags":{"latest":"1.0.6"},"maintainers":[{"name":"Jafarov Jafar","email":"jafarovja@yandex.ru","url":"https://github.com/JafarovJafar"}],"author":{"name":"Jafarov Jafar","email":"jafarovja@yandex.ru","url":"https://github.com/JafarovJafar"},"readmeFilename":"README.md","time":{"modified":"2025-05-23T20:46:17.012Z"},"versions":{"1.0.6":"latest"}},
"com.vertx.attributes":{"name":"com.vertx.attributes","description":"Attributes and Property Drawers/Decorators for Unity.","dist-tags":{"latest":"1.6.0"},"maintainers":[{"name":"Vertx","url":"https://github.com/vertxxyz"}],"author":{"name":"Vertx","url":"https://github.com/vertxxyz"},"readmeFilename":"README.md","keywords":[],"time":{"modified":"2023-06-08T04:22:32.735Z"},"versions":{"1.6.0":"latest"}},
"com.grimbarinteractive.unity-state":{"name":"com.grimbarinteractive.unity-state","description":"Simple state machines for Unity.","dist-tags":{"latest":"1.4.6"},"maintainers":[{"name":"Grimbar Interactive","email":"jacob@grimbar.dev","url":"https://grimbarinteractive.com/"}],"author":{"name":"Grimbar Interactive","email":"jacob@grimbar.dev","url":"https://grimbarinteractive.com/"},"readmeFilename":"README.md","keywords":["state","game","games","unity"],"time":{"modified":"2025-02-10T19:46:20.536Z"},"versions":{"1.4.6":"latest"}},
"com.medallyon.savemanager":{"name":"com.medallyon.savemanager","description":"A custom Unity SaveManager that allows easy saving & loading of Variables in any of your Scripts.","dist-tags":{"latest":"0.3.1"},"maintainers":[{"name":"medallyon"}],"author":{"name":"medallyon"},"repository":{"type":"git","url":"git+https://github.com/medallyon/unity-savemanager.git"},"readmeFilename":"README.md","homepage":"https://github.com/medallyon/unity-savemanager#readme","keywords":["unity","savemanager","upm"],"time":{"modified":"2022-08-14T10:58:45.573Z"},"bugs":{"url":"https://github.com/medallyon/unity-savemanager/issues"},"license":"ISC","versions":{"0.3.1":"latest"}},
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"com.roytheunissen.audiosyntax":{"name":"com.roytheunissen.audiosyntax","description":"Audio system that generates code to allow playing audio through strongly-typed syntax.\n\nWorks with both FMOD and Unity's own native audio solution.","dist-tags":{"latest":"0.2.9"},"maintainers":[{"name":"Roy Theunissen","url":"https://www.roytheunissen.com"}],"author":{"name":"Roy Theunissen","url":"https://www.roytheunissen.com"},"repository":{"type":"git","url":"git+https://github.com/RoyTheunissen/Audio-Syntax.git"},"readmeFilename":"README.md","homepage":"https://github.com/RoyTheunissen/Audio-Syntax","keywords":["FMOD","Audio","Code Generation"],"time":{"modified":"2026-04-24T14:08:27.386Z"},"bugs":{"url":"https://github.com/RoyTheunissen/Audio-Syntax/issues"},"versions":{"0.2.9":"latest"}},
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"com.code-philosophy.obfuz":{"name":"com.code-philosophy.obfuz","description":"Obfuz is an open-source Unity code obfuscation tool designed to provide Unity developers with a powerful, secure, and user-friendly code protection solution.","dist-tags":{"latest":"3.1.0"},"maintainers":[{"name":"Code Philosophy","email":"obfuz@code-philosophy.com","url":"https://code-philosophy.com"}],"author":{"name":"Code Philosophy","email":"obfuz@code-philosophy.com","url":"https://code-philosophy.com"},"readmeFilename":"README.md","keywords":["obfuz","obfuscation","obfuscator","confuser","code-philosophy"],"time":{"modified":"2025-10-29T12:58:08.739Z"},"versions":{"3.1.0":"latest"}},
"com.hryooba.dotween":{"name":"com.hryooba.dotween","description":"Unity HRYooba\nDOTween Extentions","dist-tags":{"latest":"2.0.2"},"maintainers":[{"name":"HRYooba"}],"author":{"name":"HRYooba"},"readmeFilename":"README.md","time":{"modified":"2024-12-08T07:45:05.250Z"},"versions":{"2.0.2":"latest"}},
"com.aio.notify":{"name":"com.aio.notify","description":"a lightweight event notification system that supports event subscription, broadcasting, and unsubscription.","dist-tags":{"latest":"1.0.4-preview"},"maintainers":[{"name":"AIO GAME","url":"https://github.com/AIO-GAME"}],"author":{"name":"AIO GAME","url":"https://github.com/AIO-GAME"},"repository":{"type":"git","url":"git+https://github.com/AIO-GAME/Unity.Notify.git"},"readmeFilename":"","homepage":"https://github.com/AIO-GAME/Unity.Notify#readme","keywords":["notify","unity"],"time":{"modified":"2024-12-13T02:35:54.005Z"},"bugs":{"url":"https://github.com/AIO-GAME/Unity.Notify/issues"},"license":"MIT","versions":{"1.0.4-preview":"latest"}},
"com.appegy.union":{"name":"com.appegy.union","description":"Struct union for Unity.","dist-tags":{"latest":"1.0.2"},"maintainers":[{"name":"Appegy","email":"imurashka.me@gmail.com","url":"https://github.com/Appegy"}],"author":{"name":"Appegy","email":"imurashka.me@gmail.com","url":"https://github.com/Appegy"},"readmeFilename":"README.md","keywords":["Union"],"time":{"modified":"2026-02-12T17:38:19.891Z"},"license":"MIT","versions":{"1.0.2":"latest"}},
"net.bobbo.extenject":{"name":"net.bobbo.extenject","description":"Dependency Injection Framework for Unity3D","dist-tags":{"latest":"9.3.2"},"maintainers":[],"readmeFilename":"","keywords":["extenject"],"time":{"modified":"2023-11-27T18:42:21.163Z"},"license":"MIT","versions":{"9.3.2":"latest"}},
"com.uurha.betterruntimeconsole":{"name":"com.uurha.betterruntimeconsole","description":"Runtime console, supports any unity logs from any thread","dist-tags":{"latest":"0.1.3"},"maintainers":[{"name":"Better Plugins","url":"https://github.com/techno-dwarf-works"}],"author":{"name":"Better Plugins","url":"https://github.com/techno-dwarf-works"},"readmeFilename":"README.md","keywords":["console","logging","debugging"],"time":{"modified":"2024-04-10T19:04:10.488Z"},"license":"MIT","versions":{"0.1.3":"latest"}},
"com.sudotman.betterunity":{"name":"com.sudotman.betterunity","description":"A package consisting of shaders, scripts and inspector modifications to aid in development.","dist-tags":{"latest":"0.9.2"},"maintainers":[{"name":"Satyam Kashyap","email":"satyamsudo@gmail.com","url":"https://sudotman.github.io/"}],"author":{"name":"Satyam Kashyap","email":"satyamsudo@gmail.com","url":"https://sudotman.github.io/"},"readmeFilename":"README.md","keywords":["scripts","inspector","modifications","shaders"],"time":{"modified":"2024-05-13T06:08:53.572Z"},"license":"MIT","versions":{"0.9.2":"latest"}},
"com.adrenak.unex":{"name":"com.adrenak.unex","description":"Unity3D, extended. Includes hotkeys, C# extensions, utilities and more.","dist-tags":{"latest":"2.5.0"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Vatsal Ambastha","email":"ambastha.vatsal@gmail.com","url":"http://www.vatsalambastha.com"},"readmeFilename":"README.md","time":{"modified":"2021-05-03T07:58:47.230Z"},"versions":{"2.5.0":"latest"}},
"com.laicasaane.miniexcel":{"name":"com.laicasaane.miniexcel","description":"Fast, Low-Memory, Easy Excel .NET helper to import/export/template spreadsheet.","dist-tags":{"latest":"1.26.5"},"maintainers":[{"name":"LIN,WEI-HAN","url":"https://github.com/MiniExcel/MiniExcel"}],"author":{"name":"LIN,WEI-HAN","url":"https://github.com/MiniExcel/MiniExcel"},"readmeFilename":"","keywords":["excel","xlsx","csv","openxml"],"time":{"modified":"2022-07-19T05:33:06.242Z"},"versions":{"1.26.5":"latest"}},
"uni-git":{"name":"uni-git","description":"An open source GIT Unity3D editor plugin.","dist-tags":{"latest":"1.5.1"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Simeon Radivoev","email":"simeonradivoev@gmail.com","url":"https://simeonradivoev.com"},"readmeFilename":"README.md","keywords":["git","source-control","open-source"],"time":{"modified":"2021-05-06T14:36:49.469Z"},"versions":{"1.5.1":"latest"}},
"com.xiaojiang.unlimitedscroller":{"name":"com.xiaojiang.unlimitedscroller","description":"A plugin in Unity that let you easily create scroll views with unlimited items.","dist-tags":{"latest":"1.5.0"},"maintainers":[{"name":"Xiao Jiang","email":"bjjx1999@live.com"}],"author":{"name":"Xiao Jiang","email":"bjjx1999@live.com"},"readmeFilename":"README.md","keywords":["UI","Scroll","Scroller","Layout"],"time":{"modified":"2022-05-29T14:01:20.824Z"},"license":"See LICENSE.md file","versions":{"1.5.0":"latest"}},
"nunit.analyzers.unity":{"name":"nunit.analyzers.unity","description":"Include NUnit.Analyzers package, See https://github.com/nunit/nunit.analyzers/releases","dist-tags":{"latest":"3.3.1"},"maintainers":[{"name":"Koji Hasegawa","email":"hasegawa@hubsys.co.jp","url":"https://github.com/nowsprinting"}],"author":{"name":"Koji Hasegawa","email":"hasegawa@hubsys.co.jp","url":"https://github.com/nowsprinting"},"readmeFilename":"README.md","keywords":["testing","tests","NUnit","Analyzer"],"time":{"modified":"2022-11-14T02:01:23.070Z"},"license":"MIT","versions":{"3.3.1":"latest"}},
"com.popo.bdframework":{"name":"com.popo.bdframework","description":"A Simple、Eesy、Profassional Game workflow!   - BDFramework.\r\n---更新记录---\r\n##V3.0.2\r\n【Editor】\r\n- 修复没有ENABLE_HCLR宏时部分报错\r\n##V3.0.1\r\n【BuildCode】\r\n- 修复2021构建hotfix.dll问题\r\n##V3.0.0\r\n【Framework】\r\n- 增加unity2021支持\r\n【HofixScript】\r\n- 移除全局ILRuntime的依赖\r\n【Sqlite】\r\n- 优化解析速度\r\n- 增加UniTest\r\n\r\n##V2.4.3\r\n- 增加Editor下各种测试的支持:重复加载manager、package.info的搜集.\r\n\r\n##V2.4.2\r\n- 增加Editor下各种测试的支持.\r\n\r\n##V2.4.1\r\n- 迁移至openupm.com\r\n- HotfixDLL:升级HyCLR到5.4.1版本\r\n\r\n##V2.4\r\n- HotfixDLL:升级HyCLR到5.0.0版本\r\n\r\n##V2.3.1\r\n- Editor:修复引导窗口访问的url\r\n\r\n##V2.3\r\n- UFlux：增加部分元素自动赋值Attribute 、CompnentPath\r\n- UFlux：增加Attribute Reducer、Subscribe等\r\n- UFlux：支持在Reduer中进行Dispath.\r\n- UFlux：增加Icomponent的挂载Window获取RootWindow获取.\r\n- Sqlite : 修复部分情况时,真机密码获取不到问题.\r\n\r\n##V2.2.2\r\n- 修复编辑器下打包时误删文件bug.\r\n##V2.2.1\r\n- 废弃gitee仓库.\r\n##V2.2.0\r\n-Framework:简化框架启动流程\r\n-Hotfix:全面接入HCLR，补全整套自动化流程\r\n-AssetV2: Editor下使用Devops/PublishAssets目录代替StreamingAssets.\r\n-Table2Sqlite:  增加多表合并\r\n-Sqlite:增加相同sql执行的log预警\r\n-VersionContrller: 修复Asset.info偶发不全的问题\r\n-Editor: 优化编辑器流程,使用OdevOps替代StreammingAsset\r\n-Editor:增加部分实际项目中的优化\r\n-PublishPipeline:增加部分打包期间的数据缓存\r\n\r\n\r\n##V2.2.0-preview.2\r\n-UFlux:增加Onfocus、OnBlur事件\r\n-Sqlite:修复import日志未生效bug\r\n-Sqlite:增加构建失败返回false\r\n-Sqlite:修复极端情况下string的格式出错问题\r\n-BuildPipeline:增加Shader受击变体分离\r\n-BuildPipeline:增加BuildCriware节点\r\n-BuildPipeline:增加构建包体时版本号的自动补充\r\n-GameSetting:修复新增Settiing未复制bug\r\n-SVNProcessor:增加所有命令鉴权\r\n\r\n##V2.2.0-preview.1\r\n-Sqlite3:化Sqlite反序列化速度\r\n-Sqlite3:基于Sqlite.Net 增加SqlCipher加密\r\n-GameConfig:增加自定义的GameConfig中心，以及获取方式。\r\n-GameConfig：重新绘制GameConfig面板\r\n-TestRunner：优化TestRunner机制,增加Result\r\n\r\n##V2.1.0\r\n-BuildPipeline: 重构打包面板，优化打包流程\r\n-BuildPipeline: 增加DevOps优化支持\r\n-UFlux: 修复异步列表bug\r\n\r\n##V2.1.0-preview.9\r\n-AssetV2:优化加载、卸载机制，优化加载配置.\r\n-BuildPipeline: 优化ASG打包的Node,编辑颗粒度的机制.\r\n-BuildPipeline: 打包AssetBundle使用SBP，默认开启CacheServer.\r\n-BuildPipeline: 重构打包面板.\r\n\r\n##V2.1.0-preview.8\r\n-AssetV2:重构资源构建面板，使之更加便捷\r\n-AssetV2:增加 加载组的概念\r\n-AssetV2:增加一个内置的对象池\r\n-AssetV2:增加unitask的支持\r\n-AssetV2:重构任务加载机制\r\n-AssetV2:增加BResource.Aup接口设置\r\n-AssetV2:增加Benchmark用于测试AB各种情况.\r\n-ManagerBase:增加order排序功能\r\n-Editor: 增加EditorHttpServer 用于远程调用\r\n-Editor: 修复获取本地地址 多网卡时筛选\r\n-Editor: 强制开启OdinEditor only\r\n-Editor: 修改EditorSetting配置\r\n\r\n##V2.1.0-preview.7\r\n-AssetbundleV2: 增加AB混淆，用以加密功能\r\n-AssetbundleV2: 优化AB的内存占用和大小\r\n-AssetbundleV2: 增加关闭TypeTree的显式配置\r\n-AssetbundleV2: 修复部分编辑器的bug.\r\n-AssetbundleV2: 增加自定义颗粒度的演示\r\n-UFlux: 重新整理文档.整理demo\r\n-Uflux: 增加Store监听多个Reducer的支持.\r\n-StatusListener: 重新整理EventListenerEX 和 ValueListenerEx抽象\r\n-AssetGraph1.8: 将AssetGraph整理进框架，并提供升级维护\r\n-BuildPipeline: 增加显式版本号配置页面\r\n-BuildPipeline: 增加一键构建Asset的Behavior事件\r\n-Runtime:增加UniTask插件\r\n-BResource:重构母包资源检测逻辑.\r\n-BResource:重构资源更新,并新增CompareWithRepair模式\r\n-BRexource:实验性加入Windows和OSX的支持，满足部分用户的需要\r\n\r\n##V2.1.0-preview.6\r\n-AssetbundleV2: 重构异步加载逻辑\r\n-Assetbundlev2: 重新绘制Build Assetbundle 编辑器\r\n-AssetbundleV2: 增加AsyncLoadAssetbundle资源验证\r\n-AssetbundleV2: 增加拓展节点演示\r\n\r\n##V2.1.0-preview.5\r\n-增加EditorTask:OnEnterPlayMode.\r\n-修改DevOpsSetting为BuildSetting.\r\n-TableEditor: 移除策划权限按钮\r\n-TableEdtior: 增加Excel缓存数据\r\n-TableEditor：支持获取差异Excel数据\r\n-TableEditor：增加EnterPlaymode前导入变更表格的功能\r\n\r\n##V2.1.0-preview.4\r\n-修复CI系统部分bug.\r\n\r\n##V2.1.0-preview.3\r\n-修复部分编辑器bug.\r\n-重构部分类名.\r\n\r\n##V2.1.0-preview.2\r\n-部分编辑器配合重构到DevOps工作流\r\n-调整部分编辑器排版\r\n-增加Excel2class对热更配置的支持\r\n\r\n##V2.1.0-preview.1\r\n-整理DevOps、添加CI、CD工作流\r\n-增加HotfixPipeline\r\n-增加BuildPipeline\r\n-增加PublishPipeline\r\n---------------------------------------------------------------------------\r\n##V2.0.9-preview.6\r\n【Editor】\r\n - Editor: Change framework version function.\r\n - BuildDLL ：Add csproj file check.\r\n##V2.0.9-preview.5\r\n【Editor】\r\n - HotfixPipeline: Add hotifoxfileconfig.\r\n - Sqlite ：Add hotfix file check for excel gen class.\r\n##V2.0.9-preview.4\r\n【Editor】\r\n-\r\n【Runtime】\r\n- BResource  : Add Load(Type t) for Load<T>\r\n- Screenview : Add set func for IScreenview.Name\r\n##V2.0.9-preview.3\r\n【Editor】\r\n-Change Framework Packge publish workflow.\r\n##V2.0.9-preview.2\r\n【Editor】\r\n-Fixed some Editor Bug.\r\n##V2.0.9-preview.1\r\n CN:\r\n 【Runtime】\r\n -Sqlite: 修改热更代码到主工程\r\n -Sqlite: 增加sqlite缓存功能.\r\n \r\n EN:\r\n 【Runtime】\r\n -Sqlite: Change hotfixcode to main project.\r\n -Sqlite: Add Sqlite cache func.\r\n\r\n##V2.0.8\r\n-Reconstruct Assetbundle mode.\r\n-Merge beta code.\r\n##V2.0.8 beta4\r\n CN:\r\n【Editor】\r\n- PublishPipeline:增加分包功能\r\n- PublishPipeline:增加分包节点在AssetGraph中\r\n- PublishPipeline:增加资源构建生命周期\r\n- PublishPipeline:修复部分beta3 bug.\r\n【Runtime】\r\n- PublishPipeline:重构版本控制功能\r\n\r\nEN:\r\n【Editor】\r\n- PublishPipeline:Add assetgsSubPackage for download.\r\n- PublishPipeline:Add subpackage node in asset graph.\r\n- PublishPipeline:Add  \"AssetsProccess\" in publish behavior.\r\n- PublishPipeline:fixed some bug for beta3 bug.\r\n【Runtime】\r\n- PublishPipeline:Reconstruct VersionController.\r\n\r\n##V2.0.8 beta3.5\r\n CN:\r\n【Editor】\r\n- BuildPipeline: 优化打包流程\r\n- Runtime:优化启动代码流程，修复部分beta3 bug.\r\n\r\n【Editor】\r\n- BuildPipeline: Optimize build  pipeline.\r\n- Runtime:Optimize luanch pipeline,fixed some bug on mobile from beta3.\r\n\r\n ##V2.0.8 beta3\r\n CN:\r\n【Editor】\r\n- BuildPipeline: 增加一些AssetGraph节点 \r\n- BuildPipeline: 增加assetbundle检测逻辑\r\n- BuildPipeline: 增加一个新的收集keyword的方案\r\n- PublishPipeline: 增加 “PublishPipeline”.\r\n- PublishPipeline: 增加Publish目录\r\n- PublishPipeline: 增加CI、CD相关支持\r\n【Editor】\r\n- BuildPipeline: Add new node for build assetbundle.\r\n- BuildPipeline: Add AssetBundle Check logic.\r\n- BuildPipeline: Add new collect shader keywords.\r\n- PublishPipeline: Add “Publish Pipeline”.\r\n- PublishPipeline: Add “publish” folder.\r\n- PublishPipeline: Add CI、CD support.\r\n\r\n## V2.0.8 beta2\r\nCN:\r\n【Editor】\r\n-Nuget: 修改nugetdll目录.\r\n-Nuget：修改Nuget MenuItem.\r\n\r\nEN:\r\n【Editor】\r\n-Nuget: Move nugetdll folder.\r\n-Nuget：Change Nuget menuitem name.\r\n\r\n## V2.0.8 beta1\r\nCN:\r\n【Editor】\r\n-AssetBundleV2: 增加assetgraph打包assetbundle支持\r\n\r\nEN:\r\n【Editor】\r\n-AssetBundleV2: Add assergraph node build assetbundle.\r\n\r\n## V2.0.7\r\nCN:\r\n【Editor】\r\n-重构部分类命名\r\n\r\nEN:\r\n【Editor】\r\n-Reconstruct class name\r\n\r\n## V2.0.7 beta2\r\nCN:\r\n【Nuget】\r\n-增加Nuget支持\r\n【Runtime】\r\n-修复bug: ios mac版本过高WWW不生效bug\r\n【Editor】\r\n-修复bug：mac版本下mono file.exsit() 操作失败.\r\n\r\nEN:\r\n【Nuget】\r\n-Add Nuget support.\r\n【Runtime】\r\n-Fixed bug: some on new ios 14.5 or m1 mac  bug.\r\n【Editor】\r\n-Fixed bug：Mono file.exsit() api excute fail.\r\n\r\n## V2.0.7 beta1\r\n【Excel2Sqlite】\r\n- 增加excel空数据的检测\r\n- 增加excel2call导出到策划目录\r\n\r\n【UniTest】\r\n- 修复UPM版本的测试用例功能\r\n\r\n## V2.0.6\r\n【Editor】\r\n- 增加Excel导表回调，用以做表格检测\r\n\r\nV2.0.5\r\n【Editor】\r\n- Auto build dll 修改编译时机，解决play模式退出无法自动编译的bug\r\n\r\n【UIManager】\r\n- 制定UIMsgData规范\r\n- 修改UIMsg为UIMsgListener  \r\n\r\n## V2.0.4\r\n【Editor】\r\n - 增加一个编辑器启动引导界面\r\n - 增加odin加入时相关异常处理\r\n - 修复编辑器无Odin时语法报错问题\r\n\r\n## V2.0.3\r\n【UIManager】\r\n- 增加DI支持（依赖注入）\r\n\r\n## V2.0.2\r\n【Sqlite】\r\n- 增加自定义字段导出\r\n- 增加自定义记录导出\r\n- 增加本地服务器双db导出\r\n\r\n## V2.0.1\r\n【BDLauncher】\r\n - 启动速度优化\r\n\r\n【Script】\r\n  - Editor：增加自动编译热更DLL功能\r\n  - Runtime：增加反射获取Attribute接口\r\n\r\n【Excel2Sqlite】\r\n - 增加若干功能：自动导表等\r\n\r\n【UFlux】\r\n - 增加AutoInitComponentAttribute，且可自定义\r\n - 增加ButtonOnclick\r\n - 修改TransformPath实现\r\n\r\n【AssetBundleV2】\r\n - 修复部分情况下异步加载顺序出错\r\n\r\n## V2.0.0\r\n - 全面流程优化全新升级，部分业务重构.","dist-tags":{"latest":"3.0.2"},"maintainers":[{"name":"Yimengfan","email":"755737878@qq.com","url":"https://github.com/yimengfan/BDFramework.Core"}],"author":{"name":"Yimengfan","email":"755737878@qq.com","url":"https://github.com/yimengfan/BDFramework.Core"},"readmeFilename":"README.md","keywords":["BDFramework","Framework"],"time":{"modified":"2025-05-06T07:43:42.729Z"},"versions":{"3.0.2":"latest"}},
"com.unity.ide.cursor":{"name":"com.unity.ide.cursor","description":"Cursor editor integration for supporting Cursor as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.","dist-tags":{"latest":"2.0.23"},"maintainers":[],"readmeFilename":"README.md","time":{"modified":"2025-04-22T07:25:35.847Z"},"versions":{"2.0.23":"latest"}},
"com.pixelwizards.lightprobeplacement":{"name":"com.pixelwizards.lightprobeplacement","description":"Small helper components to assist with placement of Light probes. Originally from here: https://github.com/AlexanderVorobyov/simple-light-probe-placer","dist-tags":{"latest":"0.1.0-preview.3"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Pixel Wizards","email":"support@gamedev.ca","url":"http://www.gamedev.ca"},"readmeFilename":"README.md","keywords":[],"time":{"modified":"2021-05-03T08:13:48.895Z"},"versions":{"0.1.0-preview.3":"latest"}},
"pspkurara.ugui-skinner":{"name":"pspkurara.ugui-skinner","description":"It is a library that can easily switch the display pattern of UGUI.","dist-tags":{"latest":"1.2.1"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"pspkurara"},"repository":{"type":"git","url":"git+https://github.com/pspkurara/ugui-skinner.git"},"readmeFilename":"","homepage":"https://github.com/pspkurara/ugui-skinner#readme","keywords":[],"time":{"modified":"2020-09-07T15:24:22.925Z"},"bugs":{"url":"https://github.com/pspkurara/ugui-skinner/issues"},"license":"MIT","versions":{"1.2.1":"latest"}},
"com.nomnom.quick-scene":{"name":"com.nomnom.quick-scene","description":"An alternative to the Unity inspector for quicker modifications without leaving the scene.","dist-tags":{"latest":"1.1.0"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Andrew Burke"},"readmeFilename":"README.md","time":{"modified":"2022-01-27T03:07:39.054Z"},"versions":{"1.1.0":"latest"}},
"com.oculus.sample-framework":{"name":"com.oculus.sample-framework","description":"A Non-Official Mirror of the Oculus Sample-Framework as a UPM package for the Unity Game Engine.\r\n\r\nAll copyrights, trademarks, logos, and assets are the property of their respective owners.","dist-tags":{"latest":"41.0.0"},"maintainers":[{"name":"Facebook Technologies, LLC"}],"author":{"name":"Facebook Technologies, LLC"},"repository":{"type":"git","repository":"https://github.com/RageAgainstThePixel/com.oculus.sample-framework.git"},"readmeFilename":"README.md","keywords":[],"time":{"modified":"2022-08-27T01:15:49.960Z"},"license":"MIT","versions":{"41.0.0":"latest"}},
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"com.vcow.signal-bus":{"name":"com.vcow.signal-bus","description":"Multithread Signal Bus for Unity/C#.","dist-tags":{"latest":"1.0.4"},"maintainers":[{"name":"vcow","email":"virtualcow@gmail.com"}],"author":{"name":"vcow","email":"virtualcow@gmail.com"},"readmeFilename":"README.md","time":{"modified":"2026-05-04T07:12:27.831Z"},"versions":{"1.0.4":"latest"}},
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"jp.co.cyberagent.unity-mobile-support-thermal":{"name":"jp.co.cyberagent.unity-mobile-support-thermal","description":"Tools to support thermal of mobile like iOS/Android.","dist-tags":{"latest":"2.0.2"},"maintainers":[{"name":"CyberAgent"}],"author":{"name":"CyberAgent"},"repository":{"url":"git+https://github.com/CyberAgentGameEntertainment/UnityMobileSupport.git","type":"git"},"readmeFilename":"README.md","homepage":"https://github.com/CyberAgentGameEntertainment/UnityMobileSupport#readme","keywords":["ios","android","mobile","thermal"],"time":{"modified":"2025-10-17T05:05:05.618Z"},"bugs":{"url":"https://github.com/CyberAgentGameEntertainment/UnityMobileSupport/issues"},"versions":{"2.0.2":"latest"}},
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"com.dubitlimited.duck.unity-http":{"name":"com.dubitlimited.duck.unity-http","description":"An improved API for making http requests in unity","dist-tags":{"latest":"2.2.1"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Dubit Limited"},"repository":{"type":"git","url":"git+https://github.com/dubit/unity-http.git"},"readmeFilename":"README.md","homepage":"https://github.com/dubit/unity-http#readme","time":{"modified":"2020-07-13T23:50:48.944Z"},"bugs":{"url":"https://github.com/dubit/unity-http/issues"},"versions":{"2.2.1":"latest"}},
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"com.pspkurara.sceneries":{"name":"com.pspkurara.sceneries","description":"A simple uGUI screen transition system.","dist-tags":{"latest":"1.0.1"},"maintainers":[{"name":"pspkurara"}],"author":{"name":"pspkurara"},"repository":{"type":"git","url":"git+https://github.com/pspkurara/sceneries.git"},"readmeFilename":"README.md","homepage":"https://github.com/pspkurara/sceneries#readme","keywords":["GUI","UI","uGUI","Scene","Sceneries","SceneManagement"],"time":{"modified":"2022-09-21T13:24:46.082Z"},"bugs":{"url":"https://github.com/pspkurara/sceneries/issues"},"license":"MIT","versions":{"1.0.1":"latest"}},
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"com.aceland.singleton":{"name":"com.aceland.singleton","description":"AceLand Singleton is a Unity package.\n\nPlease visit our [Git Book](https://aceland-workshop.gitbook.io/aceland-unity-packages).","dist-tags":{"latest":"1.0.1"},"maintainers":[{"name":"Parsue - AceLand Workshop","email":"parsue@gmail.com","url":"https://www.parsue.io/"}],"author":{"name":"Parsue - AceLand Workshop","email":"parsue@gmail.com","url":"https://www.parsue.io/"},"repository":{"type":"git","url":"git+https://github.com/parsue/com.aceland.singleton.git"},"readmeFilename":"README.md","homepage":"https://github.com/parsue/com.aceland.singleton#readme","keywords":["aceland","disposable","dispose"],"time":{"modified":"2026-04-27T03:43:50.411Z"},"bugs":{"url":"https://github.com/parsue/com.aceland.singleton/issues"},"versions":{"1.0.1":"latest"}},
"com.jcs090218.mx":{"name":"com.jcs090218.mx","description":"M-x for Unity","dist-tags":{"latest":"0.1.4"},"maintainers":[{"name":"jcs090218","url":"https://github.com/jcs090218"}],"author":{"name":"jcs090218","url":"https://github.com/jcs090218"},"readmeFilename":"","time":{"modified":"2025-12-04T21:24:54.526Z"},"versions":{"0.1.4":"latest"}},
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"com.inc8877.unity-debug-mode-define-symbol":{"name":"com.inc8877.unity-debug-mode-define-symbol","description":"A useful tool for running specific code","dist-tags":{"latest":"1.0.3"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Volodymyr Bozhko","email":"inc8877@gmail.com","url":"https://github.com/inc8877"},"repository":{"type":"git","url":"git+https://github.com/inc8877/UnityDebugModeDefineSymbol.git"},"readmeFilename":"README.md","homepage":"https://github.com/inc8877/UnityDebugModeDefineSymbol#readme","keywords":["definition","unity","tool","debug","mode","symbol","define","preprocessor"],"time":{"modified":"2021-05-03T08:01:17.963Z"},"bugs":{"url":"https://github.com/inc8877/UnityDebugModeDefineSymbol/issues"},"license":"MIT","versions":{"1.0.3":"latest"}},
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"com.scorpio.unity.sco":{"name":"com.scorpio.unity.sco","description":"sco是c#实现的解释型脚本,是一种高效,轻量,可嵌入的脚本语言,语法类似javascript,类型为弱类型,通过使用基于栈的虚拟机解释字节码来运行.\n兼容平台列表\n* PC, Mac & Linux Standalone(包括IL2CPP)\r\n* iOS(包括IL2CPP)\r\n* Android(包括IL2CPP)\r\n* UWP IL2CPP\n* WebGL","dist-tags":{"latest":"2.3.5"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"while","email":"qingfeng346@fengyuezhu.com","url":"https://github.com/qingfeng346/"},"readmeFilename":"README.md","keywords":["scripts","hot update","sco","Scorpio-CSharp"],"time":{"modified":"2021-12-04T12:32:48.785Z"},"versions":{"2.3.5":"latest"}},
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"com.yasirkula.localizedapptitle":{"name":"com.yasirkula.localizedapptitle","description":"This plugin helps you localize your app's name and/or icon on Android & iOS. Note that the icon doesn't automatically change with the device language on iOS but it's possible to change it at runtime via scripting API.","dist-tags":{"latest":"1.0.4"},"maintainers":[],"readmeFilename":"","time":{"modified":"2024-12-14T15:43:27.799Z"},"versions":{"1.0.4":"latest"}},
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"com.pluto.xrpk-exporter":{"name":"com.pluto.xrpk-exporter","description":"Export your Unity Project as a WebXR XR Package","dist-tags":{"latest":"0.0.3"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Pluto","email":"support@plutovr.com","url":"https://www.pluto.app"},"readmeFilename":"README.md","keywords":["WebXR","Pluto","XR Package"],"time":{"modified":"2021-07-19T04:58:04.861Z"},"versions":{"0.0.3":"latest"}},
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"com.bernatrosello.nearby-connections-transport":{"name":"com.bernatrosello.nearby-connections-transport","description":"A custom transport implementation with Nearby Connections for Unity Netcode for GameObjects.","dist-tags":{"latest":"0.0.3"},"maintainers":[{"name":"Bernat Roselló Muñoz","email":"bernatrosello@gmail.com","url":"https://github.com/BernatRosello"}],"author":{"name":"Bernat Roselló Muñoz","email":"bernatrosello@gmail.com","url":"https://github.com/BernatRosello"},"repository":{"type":"git","url":"git+https://github.com/BernatRosello/Unity-NearbyConnections-Transport.git"},"readmeFilename":"README.md","homepage":"https://github.com/BernatRosello/Unity-NearbyConnections-Transport#readme","keywords":["netcode","transport","networking","multiplayer","mobile","android"],"time":{"modified":"2026-02-09T20:16:35.212Z"},"bugs":{"url":"https://github.com/BernatRosello/Unity-NearbyConnections-Transport/issues"},"license":"MIT","versions":{"0.0.3":"latest"}},
"com.someone-s.web-mic-adapter":{"name":"com.someone-s.web-mic-adapter","description":"Package to mimick Microphone Class for WebGL","dist-tags":{"latest":"0.2.2"},"maintainers":[{"name":"Someone-S","url":"https://github.com/someone-s"}],"author":{"name":"Someone-S","url":"https://github.com/someone-s"},"readmeFilename":"README.md","keywords":["web","microphone"],"time":{"modified":"2023-08-18T14:50:29.257Z"},"versions":{"0.2.2":"latest"}},
"com.sschmid.sherlog.formatters":{"name":"com.sschmid.sherlog.formatters","description":"Flexible logging for C# and Unity","dist-tags":{"latest":"2.0.0"},"maintainers":[{"name":"sschmid"}],"author":{"name":"sschmid"},"readmeFilename":"README.md","keywords":["tcp","unity","dotnet","logger","logging"],"time":{"modified":"2022-11-14T17:54:19.936Z"},"versions":{"2.0.0":"latest"}},
"ai.undream.llmunity":{"name":"ai.undream.llmunity","description":"LLMUnity allows to run and distribute LLM models in the Unity engine.","dist-tags":{"latest":"1.2.3"},"maintainers":[{"name":"Undream AI","email":"hello@undream.ai","url":"https://undream.ai"}],"author":{"name":"Undream AI","email":"hello@undream.ai","url":"https://undream.ai"},"readmeFilename":"README.md","keywords":["llm","large language model","Llama","ChatGPT","artificial intelligence","AI","NPC","conversation","dialogue","chat","chatbot","generative"],"time":{"modified":"2024-03-09T10:44:49.175Z"},"versions":{"1.2.3":"latest"}},
"com.prototyper.openai-editor-tool":{"name":"com.prototyper.openai-editor-tool","description":"OpenAI-Editor-Tool","dist-tags":{"latest":"0.1.3"},"maintainers":[{"name":"Farl Lee","email":"spring_snow@hotmail.com","url":"https://github.com/Farl"}],"author":{"name":"Farl Lee","email":"spring_snow@hotmail.com","url":"https://github.com/Farl"},"repository":{"type":"git","url":"git+https://github.com/Farl/com.prototyper.openai-editor-tool.git","revision":""},"readmeFilename":"","homepage":"https://github.com/Farl/com.prototyper.openai-editor-tool#readme","keywords":["unity"],"time":{"modified":"2025-02-04T10:45:19.048Z"},"bugs":{"url":"https://github.com/Farl/com.prototyper.openai-editor-tool/issues"},"license":"GPL-3.0","versions":{"0.1.3":"latest"}},
"com.sebaslab.svelto.common":{"name":"com.sebaslab.svelto.common","description":"Svelto common utilities and datastructures","dist-tags":{"latest":"3.6.0"},"maintainers":[],"readmeFilename":"README.md","keywords":["svelto"],"time":{"modified":"2024-07-14T17:04:50.105Z"},"versions":{"3.6.0":"latest"}},
"org.kumas.nuget-importer":{"name":"org.kumas.nuget-importer","description":"Editor extension for importing NuGet packages.","dist-tags":{"latest":"4.0.1"},"maintainers":[{"name":"kumaS","email":"kumas.kumachan@gmail.com","url":"https://github.com/kumaS-nu/NuGet-imperter-for-Unity"}],"author":{"name":"kumaS","email":"kumas.kumachan@gmail.com","url":"https://github.com/kumaS-nu/NuGet-imperter-for-Unity"},"readmeFilename":"","keywords":["NuGet"],"time":{"modified":"2024-01-05T09:44:59.925Z"},"license":"Apache-2.0","versions":{"4.0.1":"latest"}},
"io.arfinity.unity.packages.sassexecutables":{"name":"io.arfinity.unity.packages.sassexecutables","description":"SassExecutables for Unity","dist-tags":{"latest":"1.0.2"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"arfinity GmbH","url":"https://arfinity.io"},"readmeFilename":"README.md","keywords":["unity","unity3d","upm","arfinity","utility"],"time":{"modified":"2022-02-03T03:01:02.713Z"},"license":"MIT","versions":{"1.0.2":"latest"}},
"com.u2sb.package-offline":{"name":"com.u2sb.package-offline","description":"Convert upm package offline for use on computers without network connectivity","dist-tags":{"latest":"1.1.0"},"maintainers":[],"repository":{"url":"git+https://github.com/u2sb/UnityPackageOffline.git","type":"git"},"readmeFilename":"","homepage":"https://github.com/u2sb/UnityPackageOffline#readme","time":{"modified":"2024-01-16T15:41:25.132Z"},"bugs":{"url":"https://github.com/u2sb/UnityPackageOffline/issues"},"versions":{"1.1.0":"latest"}},
"id.instance.aboveaverageinspector":{"name":"id.instance.aboveaverageinspector","description":"An above average inspector drawer","dist-tags":{"latest":"0.1.1"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"instance.id","email":"dan@instance.id","url":"https://github.com/instance-id"},"repository":{"type":"git","url":"git+https://github.com/instance-id/AboveAverageInspector.git"},"readmeFilename":"README.md","homepage":"https://github.com/instance-id/AboveAverageInspector#readme","keywords":[],"time":{"modified":"2021-01-21T18:29:14.659Z"},"bugs":{"url":"https://github.com/instance-id/AboveAverageInspector/issues"},"versions":{"0.1.1":"latest"}},
"com.annulusgames.entities-events":{"name":"com.annulusgames.entities-events","description":"Provides inter-system messaging functionality to Unity ECS","dist-tags":{"latest":"1.0.1"},"maintainers":[{"name":"Annulus Games","url":"https://github.com/AnnulusGames"}],"author":{"name":"Annulus Games","url":"https://github.com/AnnulusGames"},"readmeFilename":"","time":{"modified":"2023-12-06T12:32:40.541Z"},"versions":{"1.0.1":"latest"}},
"com.activ.debug-chan":{"name":"com.activ.debug-chan","description":"Loggers, instrumentation, interactive console","dist-tags":{"latest":"0.3.1"},"maintainers":[{"name":"Activ","email":"active.behaviours@gmail.com","url":"https://github.com/active-logic"}],"author":{"name":"Activ","email":"active.behaviours@gmail.com","url":"https://github.com/active-logic"},"repository":{"type":"git","url":"git+https://github.com/eelstork/Debug-Chan.git"},"readmeFilename":"README.md","homepage":"https://github.com/eelstork/Debug-Chan#readme","keywords":["logger","injection","debugger","console","debugging","Unity"],"time":{"modified":"2022-07-23T09:01:01.462Z"},"bugs":{"url":"https://github.com/eelstork/Debug-Chan/issues"},"versions":{"0.3.1":"latest"}},
"com.frostbun.unit.logging":{"name":"com.frostbun.unit.logging","description":"Logger Manager for Unity","dist-tags":{"latest":"3.1.3"},"maintainers":[{"name":"frostbun","email":"manhnb1911@gmail.com","url":"https://github.com/frostbun"}],"author":{"name":"frostbun","email":"manhnb1911@gmail.com","url":"https://github.com/frostbun"},"repository":{"type":"git","url":"git+https://github.com/frostbun/UniT.Logging.git","revision":"08c73c43c3eb392b0fe46711d7fc36725c90f1d0"},"readmeFilename":"README.md","homepage":"https://github.com/frostbun/UniT.Logging#readme","time":{"modified":"2026-05-25T08:55:08.982Z"},"bugs":{"url":"https://github.com/frostbun/UniT.Logging/issues"},"license":"MIT","versions":{"3.1.3":"latest"}},
"com.cloud-creative-studios.unity.unirx.observables":{"name":"com.cloud-creative-studios.unity.unirx.observables","description":"Unity.UniRx.Observables","dist-tags":{"latest":"1.1.3"},"maintainers":[{"name":"CLOUD CREATIVE STUDIOS, INC.","email":"info@cloud-creative-studios.com","url":"https://cloud-creative-studios.com"}],"author":{"name":"CLOUD CREATIVE STUDIOS, INC.","email":"info@cloud-creative-studios.com","url":"https://cloud-creative-studios.com"},"repository":{"type":"git","url":"git+https://github.com/cloud-creative-studios/Unity.UniRx.Observables.git"},"readmeFilename":"README.md","homepage":"https://github.com/cloud-creative-studios/Unity.UniRx.Observables#readme","keywords":[],"time":{"modified":"2022-11-14T06:09:35.344Z"},"bugs":{"url":"https://github.com/cloud-creative-studios/Unity.UniRx.Observables/issues"},"versions":{"1.1.3":"latest"}},
"com.holoi.netcode.transport.multipeer-connectivity":{"name":"com.holoi.netcode.transport.multipeer-connectivity","description":"This package implemented the transport layer of Netcode for GameObjects with Apple Multipeer Connectivity, which can enable peer-to-peer communication between nearby devices.\n\nBy using Multipeer Connectivity, nearby devices can connect to each other when there is no WiFi or cellular network. Multipeer Connectivity is the technology behind AirDrop, which means it can transfer large file between devices very fast.\n\nPlease reference Apple's official document for detailed information: https://developer.apple.com/documentation/multipeerconnectivity.","dist-tags":{"latest":"1.0.3"},"maintainers":[{"name":"Holo Interactive"}],"author":{"name":"Holo Interactive"},"readmeFilename":"README.md","time":{"modified":"2023-12-25T12:30:55.783Z"},"license":"MIT","versions":{"1.0.3":"latest"}},
"com.holoi.missing-references-finder":{"name":"com.holoi.missing-references-finder","description":"This tool finds missing or null references in Unity project assets.","dist-tags":{"latest":"1.0.1"},"maintainers":[{"name":"Holo Interactive","email":"dev@holoi.com","url":"https://holoi.com"}],"author":{"name":"Holo Interactive","email":"dev@holoi.com","url":"https://holoi.com"},"repository":{"type":"git","url":"git+https://github.com/holoi/missing-references-finder.git"},"readmeFilename":"README.md","homepage":"https://github.com/holoi/missing-references-finder#readme","keywords":["references","tool"],"time":{"modified":"2023-12-10T12:50:47.063Z"},"bugs":{"url":"https://github.com/holoi/missing-references-finder/issues"},"license":"MIT","versions":{"1.0.1":"latest"}},
"com.phantombit.command":{"name":"com.phantombit.command","description":"A powerful in-game command console and log viewer for Unity. View logs, inspect objects, execute commands, and debug on any platform.","dist-tags":{"latest":"0.1.1"},"maintainers":[{"name":"Terry Drever","email":"openupm.marsupial459@passmail.net","url":"https://github.com/ArtOfSettling"}],"author":{"name":"Terry Drever","email":"openupm.marsupial459@passmail.net","url":"https://github.com/ArtOfSettling"},"repository":{"type":"git","url":"git+https://github.com/ArtOfSettling/UnityInGameConsoleUPM.git"},"readmeFilename":"README.md","homepage":"https://github.com/ArtOfSettling/UnityInGameConsoleUPM#readme","keywords":["command","console","debug","runtime","logs"],"time":{"modified":"2025-05-18T01:10:59.322Z"},"bugs":{"url":"https://github.com/ArtOfSettling/UnityInGameConsoleUPM/issues"},"license":"MIT","versions":{"0.1.1":"latest"}},
"com.funtech.soap-internet":{"name":"com.funtech.soap-internet","description":"My internet function, like Unitywebrequest or download image etc...","dist-tags":{"latest":"1.0.7"},"maintainers":[{"name":"openupm","email":"openupm"}],"author":{"name":"Soap","email":"cowbear6598@gmail.com","url":"https://github.com/cowbear6598/Soap_Internet.git"},"readmeFilename":"README.md","keywords":["tools","soap","internet"],"time":{"modified":"2020-12-25T04:53:33.466Z"},"versions":{"1.0.7":"latest"}},
"jp.lilxyzw.lilycalinventory":{"name":"jp.lilxyzw.lilycalinventory","description":"Modify avatar at build time.","dist-tags":{"latest":"1.5.2"},"maintainers":[],"readmeFilename":"README.md","time":{"modified":"2025-09-30T20:56:22.654Z"},"license":"MIT","versions":{"1.5.2":"latest"}},
"com.pereviader.manualdi.async.unity3d":{"name":"com.pereviader.manualdi.async.unity3d","description":"Fast C# dependency injection library that uses no reflexion","dist-tags":{"latest":"3.2.0-preview.2"},"maintainers":[{"name":"Pere Viader","url":"https://github.com/PereViader"}],"author":{"name":"Pere Viader","url":"https://github.com/PereViader"},"repository":{"url":"git+https://github.com/PereViader/ManualDi.git","type":"git","revision":"3748938b4ed4c3d51a4cbeada1e3f6b88fe434d8"},"readmeFilename":"README.md","homepage":"https://github.com/PereViader/ManualDi#readme","time":{"modified":"2026-05-24T23:26:44.558Z"},"bugs":{"url":"https://github.com/PereViader/ManualDi/issues"},"license":"MIT","versions":{"3.2.0-preview.2":"latest"}},
"jp.pokemori.univrm-extensions":{"name":"jp.pokemori.univrm-extensions","description":"Unityのエディタ拡張です。次の機能を含みます。\n\nいずれもUnityエディタ上部の VRM メニュー内に項目を追加します。\n\n■ VRMInitializer ■\n\nエクスポート→インポートを挟まず、.fbx や .blend を直接VRMプレハブ化してVRMの設定を行えるようにします。\n\n1回VRMの設定を行えば、FBX等を上書きして直接VRM化できるので、アバターの更新が楽になります。\n\n■ CopyVRMSettings ■\n\nセットアップ済みのVRMプレハブから、正規化直後のVRMプレハブへ、次のUniVRMのコンポーネント設定をコピーします。\n\n• モデル情報\n• BlendShape\n• 一人称視点\n• 視線制御\n• VRMSpringBone\n\n■ SwayingObjectsConverter ■\n\nVRMSpringBoneとVRCPhysBoneを相互変換、またはVRMSpringBoneとDynamicBoneを相互変換します。\n\nモデル間の各ボーンで回転や縮尺の違いがあっても変換可能なので、UniVRMで正規化したモデルへ揺れ物を移行するのに便利です。\n\n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━\n\nThis is an Unity Editor extension. This includes the following features.\n\nBoth add items to the “VRM” menu at the top of the Unity Editor.\n\n■ VRMInitializer ■\n\nDirectly creates VRM prefab from .fbx or .blend without exporting and importing to make it possible configure VRM.\n\nIf you configure VRM settings at only once, you can override FBX or others to convert to VRM directly, making it easier to update avatars.\n\n■ CopyVRMSettings ■\n\nCopies the below settings of UniVRM components from a set-up VRM prefab to a just normalized VRM prefab.\n\n• Model information\n• BlendShape\n• First person view\n• Eye control\n• VRMSpringBone\n\n■ SwayingObjectsConverter ■\n\nConverts between VRMSpringBones and VRCPhysBones, or between VRMSpringBones and DynamicBones.\n\nThis is useful for migrating swaying objects to models normalized with UniVRM, as it can convert even if there are differences in rotation and scale for each bone between the models.","dist-tags":{"latest":"10.4.0"},"maintainers":[{"name":"100の人","url":"https://github.com/esperecyan"}],"author":{"name":"100の人","url":"https://github.com/esperecyan"},"readmeFilename":"","time":{"modified":"2025-01-04T06:33:50.388Z"},"license":"MIT","versions":{"10.4.0":"latest"}},
"games.artees.package-manifest-generator":{"name":"games.artees.package-manifest-generator","description":"Creates the package manifest file for a Unity package","dist-tags":{"latest":"1.1.0"},"maintainers":[{"name":"Artees","email":"yo@artees.games","url":"https://github.com/Artees/Unity-Package-Manifest-Generator"}],"author":{"name":"Artees","email":"yo@artees.games","url":"https://github.com/Artees/Unity-Package-Manifest-Generator"},"readmeFilename":"README.md","keywords":[],"time":{"modified":"2024-05-15T15:53:46.752Z"},"versions":{"1.1.0":"latest"}},
"com.virgis.wireframe-shader":{"name":"com.virgis.wireframe-shader","description":"Renders a line along every edge between every vertex","dist-tags":{"latest":"1.0.201"},"maintainers":[{"name":"Virgis Team","email":"info@virgis.org","url":"https://www.virgis.org"}],"author":{"name":"Virgis Team","email":"info@virgis.org","url":"https://www.virgis.org"},"readmeFilename":"README.md","keywords":["wireframe","shader","visual effect"],"time":{"modified":"2023-01-10T10:15:29.179Z"},"versions":{"1.0.201":"latest"}},
"com.afjk.tinyhttpserver":{"name":"com.afjk.tinyhttpserver","description":"A simple HTTP server for Unity.","dist-tags":{"latest":"0.0.2"},"maintainers":[{"name":"afjk","email":"afjk01@gmail.com"}],"author":{"name":"afjk","email":"afjk01@gmail.com"},"readmeFilename":"","keywords":["http","server"],"time":{"modified":"2024-10-03T15:39:20.297Z"},"versions":{"0.0.2":"latest"}},
"com.gameframe.saveload":{"name":"com.gameframe.saveload","description":"Serialization helper utility that supports save, load and encryption.","dist-tags":{"latest":"1.0.11"},"maintainers":[{"name":"Cory Leach","email":"cory.leach@gmail.com","url":"https://github.com/coryleach"}],"author":{"name":"Cory Leach","email":"cory.leach@gmail.com","url":"https://github.com/coryleach"},"readmeFilename":"README.md","keywords":[],"time":{"modified":"2025-07-04T02:10:30.882Z"},"versions":{"1.0.11":"latest"}},
"com.rickit.experiment":{"name":"com.rickit.experiment","description":"RicKit Table, CSV, ScriptableObject","dist-tags":{"latest":"1.2.0"},"maintainers":[{"name":"LYQ"}],"author":{"name":"LYQ"},"repository":{"url":"git+https://github.com/rickytheoldtree/com.rickit.experiment.git","type":"git"},"readmeFilename":"","homepage":"https://github.com/rickytheoldtree/com.rickit.experiment#readme","time":{"modified":"2025-07-22T02:47:10.803Z"},"bugs":{"url":"https://github.com/rickytheoldtree/com.rickit.experiment/issues"},"versions":{"1.2.0":"latest"}},
"com.hgs.grid":{"name":"com.hgs.grid","description":"Sistema de grid 2d/3d","dist-tags":{"latest":"2.1.1"},"maintainers":[{"name":"Homy Game Studio","email":"contato@homygamestudio.com"}],"author":{"name":"Homy Game Studio","email":"contato@homygamestudio.com"},"readmeFilename":"README.md","keywords":["Grid","2D","3D","Coord"],"time":{"modified":"2022-08-10T14:27:21.122Z"},"versions":{"2.1.1":"latest"}},
"com.cathei.linqgen":{"name":"com.cathei.linqgen","description":"Fast Linq-to-object source generator","dist-tags":{"latest":"0.3.1"},"maintainers":[{"name":"Maxwell Keonwoo Kang"}],"author":{"name":"Maxwell Keonwoo Kang"},"readmeFilename":"","time":{"modified":"2023-10-22T07:22:14.973Z"},"license":"MIT","versions":{"0.3.1":"latest"}},
"com.gameworkstore.patterns":{"name":"com.gameworkstore.patterns","description":"GameWorkstore basic pattern structures and project helpers","dist-tags":{"latest":"1.3.8"},"maintainers":[{"name":"Game Workstore","email":"contact@gameworkstore.com","url":"https://gameworkstore.com"}],"author":{"name":"Game Workstore","email":"contact@gameworkstore.com","url":"https://gameworkstore.com"},"readmeFilename":"README.md","keywords":["patterns","list","oop","structures"],"time":{"modified":"2024-07-16T22:46:13.238Z"},"versions":{"1.3.8":"latest"}},
"com.ohze.google.firebase.analytics":{"name":"com.ohze.google.firebase.analytics","description":"Google Analytics helps you understand and engage your players by revealing what actions they're taking inside your game, where they spend the most time, and why they churn. From acquisition to app usage, Google Analytics will give you insights to make better decisions about your game. You can even combine your analytics data with Google Ads to make sure you're running campaigns that deliver you high-quality players.","dist-tags":{"latest":"12.8.0"},"maintainers":[{"name":"Google LLC","email":"hungpt@sandinh.net"}],"author":{"name":"Google LLC","email":"hungpt@sandinh.net"},"repository":{"type":"git","url":"git+https://github.com/HungPT-Ohze/com.ohze.google.firebase.analytics.git"},"readmeFilename":"README.md","homepage":"https://github.com/HungPT-Ohze/com.ohze.google.firebase.analytics#readme","keywords":["Google","Firebase","FirebaseApp","App"],"time":{"modified":"2025-05-21T11:04:15.728Z"},"bugs":{"url":"https://github.com/HungPT-Ohze/com.ohze.google.firebase.analytics/issues"},"versions":{"12.8.0":"latest"}},
"com.example.signed-upm":{"name":"com.example.signed-upm","description":"Minimal Unity package demonstrating Unity UPM code signing with GitHub Releases and OpenUPM.","dist-tags":{"latest":"1.0.3"},"maintainers":[{"name":"OpenUPM","url":"https://openupm.com"}],"author":{"name":"OpenUPM","url":"https://openupm.com"},"repository":{"url":"git+https://github.com/openupm/com.example.signed-upm.git","type":"git","revision":"e71bd6a7533c1f55fe5beb5564fb2e3e24d2f6e5"},"readmeFilename":"","homepage":"https://github.com/openupm/com.example.signed-upm#readme","time":{"modified":"2026-05-07T14:36:05.283Z"},"bugs":{"url":"https://github.com/openupm/com.example.signed-upm/issues"},"license":"MIT","versions":{"1.0.3":"latest"}},
"net.bobbo.sgb.imod":{"name":"net.bobbo.sgb.imod","description":"![A screencap of the Unity Editor, demonstrating this plugin's SGB Manager tab](docs/example_image.png)","dist-tags":{"latest":"1.5.1"},"maintainers":[{"name":"BOBBO-NET","url":"https://bobbo.net"}],"author":{"name":"BOBBO-NET","url":"https://bobbo.net"},"readmeFilename":"README.md","time":{"modified":"2024-12-12T23:37:00.328Z"},"versions":{"1.5.1":"latest"}},
"net.bobbo.camera-audio-listener-fmod":{"name":"net.bobbo.camera-audio-listener-fmod","description":"[![openupm](https://img.shields.io/npm/v/net.bobbo.camera-audio-listener-fmod?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/net.bobbo.camera-audio-listener-fmod/)","dist-tags":{"latest":"0.1.0"},"maintainers":[{"name":"BOBBO-NET","url":"https://bobbo.net"}],"author":{"name":"BOBBO-NET","url":"https://bobbo.net"},"readmeFilename":"README.md","time":{"modified":"2023-09-09T03:28:11.809Z"},"versions":{"0.1.0":"latest"}},
"com.sb.git-repo-creator":{"name":"com.sb.git-repo-creator","description":"Craeting Git Repo","dist-tags":{"latest":"1.0.0"},"maintainers":[],"readmeFilename":"README.md","time":{"modified":"2023-12-02T19:55:39.335Z"},"versions":{"1.0.0":"latest"}},
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